using Game.Main.Model;

namespace Game.Component
{
	public class SurfboardItem : BaseItem
	{
		public override void Init(ItemArchiveData data)
		{
			base.Init(data);
		}

		public override bool CanPlacePlatform()
		{
			return childItems.Count < 1;
		}

		public override bool CanAttatchItem()
		{
			if (GetRotation().eulerAngles.z == 0f)
			{
				return true;
			}
			return false;
		}
	}
}
